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UX CASE STUDY: "AUDIO" APP DESIGN


In partnership with two software developers, we are designing an app that records audio. Our core audiences are music producers, podcasters, doc filmmakers and sound artists. The aim is to place a prosumer quality recording device in their back pocket. The app's working title is AUDIO. 

AUDIO is primarily an utility. It's not lost on us, though, that Instagram has made amateur image makers out of many of us. Could there be adoption potential for social?  
 


Notes toward AUDIO app. Click to expand.

PHASE ONE: IDEATION

We thought about the kitchen sink of possible features, as well as what should go into a minimum viable product. We agreed the app should focus on doing a few things particularly well. Among the features we'd like to develop are:

 

  • Instant Record

  • Audio transcription to text

  • Adjustable presets for different recording types

  • Vocal / Audio meter


Competitive Analysis for AUDIO. Click to expand.

PHASE TWO: COMPETITIVE ANALYSIS

The market has a handful of interesting audio apps. A competitive analysis allowed us to profile their features in relation to AUDIO.



 

PHASE THREE: RAPID PROTOTYPING

One of our first steps was to design wireframes to demonstrate proof of concept. I came up with a placeholder name, look and style for four screens. 

I soon realized there are over 100 years of audio interfaces to draw from. Despite the mishmash of eras and interfaces, I wanted to have something to show, to get a quick read on user preferences and behaviors.

Questions asked:  What's the right balance of prosumer to professional features? Which eras of audio technology should the interface reference?

What's missing? What essential features do audiophiles want and need? 


PHASE FOUR: USER TESTS & CARD SORT

As a next step, we will conduct card sorting and user testing with each of the following. We'll then post outcomes on this site: 

  • Music producer

  • Sound recordist

  • Music fan

  • Student

  • Project Manager